We're a new remote games studio, focused on building games that bring people together.
We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we're a bit scrappy but we're resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We're looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team!
This is a 12-month contract.
Key Responsibilities
1 - Lead the vision and scope of the project
Success looks like:
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we're a bit scrappy but we're resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We're looking for an experienced Lead Designer who can lead a small team on a multiplayer, physics driven title. We want someone who is ready to get stuck in & directly contribute and prototype alongside leading the team!
This is a 12-month contract.
Key Responsibilities
1 - Lead the vision and scope of the project
Success looks like:
- Take a concept from Panic Stations' founders and flesh it out into a vision that you can confidently champion & communicate to the team
- Understand what makes physics games emergent & fun to play
- Have strong UX/UI intuition to make decisions
- Lead the charge deciding what to prototype first
- Get stuck in to help balance & iterate to ‘find the fun'
- Make the tough decisions around what to keep & what to bin
- Build early 3D environments & levels in Unity
- Own the ‘3Cs' & work closely with the team to deliver tight, fun controls
- Be the final say in polish and quality to get the game ship-ready
- Be the owner of quality & direction for level content, giving insightful feedback to the levels team
- Shipped console/PC multiplayer titles in a leadership role
- Shipped at least 1 Unity project
- Clear demonstration of hands-on work and prototyping
- Passion for indie games and ‘friendslop' titles
- Comfortable working in a small, fast moving team
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.