We are building a browser-first, mobile social multiplayer product focused on real-time interaction between players.
The first commercial launch centers around a premium party/game experience, combining fast gameplay, shared timers and group dynamics within a seamless mobile experience.
We are looking for a lead designer to shape the full experience across brand, product UX, game-like UI and launch surfaces (web and campaign). This role is not about designing isolated screens, but about creating a consistent, scalable system that connects product, interaction and visual identity.
Success in this role means:
- Creating a clear and intuitive mobile experience under time pressure
- Designing interaction patterns that feel fast, responsive and engaging
- Building a coherent design system that scales to future modes and releases
- Aligning brand, UX and game-like UI into one consistent experience
Responsibilities:
- Define and design the overall product and experience direction (brand + UX + interaction)
- Design mobile-first UX flows for key moments such as entry, join, lobby, gameplay, rematch and sharing
- Create game-like UI that supports clarity, speed and engagement in real-time interaction
- Develop a scalable Figma design system (components, states, structure) for future expansion
- Design launch web experiences (homepage, product pages, how it works, FAQ)
- Contribute to campaign and social assets aligned with the product experience
- Work closely with development to ensure smooth handoff and implementation
Qualifications:
- Strong experience in product design (UX/UI), preferably mobile-first
- Ability to think in systems, not just individual screens
- Experience with or strong understanding of interaction-heavy or real-time products
- Strong visual design skills and ability to build consistent brand systems
- Proficiency in Figma and structured design workflows
- Ability to balance usability, clarity and visual impact
- Bonus: experience with game-like interfaces or interaction design under time pressure